Menu
Home Page

Design Technology

Intent - What do we aspire for our children?
Our Curriculum Intent for Design and Technology

At Eaglesfield Paddle CE Primary Academy, Design and Technology is an inspiring and practical subject. Pupils are encouraged to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation, and evaluation. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling, and testing and to be reflective learners who evaluate their work and the work of others. They will also be able to understand the principles of nutrition and learn practical skills needed when preparing food. Children will leave Paddle, aspired to solve problems creatively and become future innovators. We aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.

Implementation - How will we deliver the Design and Technology curriculum?

 

Our Design and Technology curriculum outlines the three main stages of the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical, and technical understanding required for each strand. Through this process, pupils’ technical knowledge and vocabulary are developed and related to structural design, textiles, mechanical and electrical systems, the integration of technology, food production and nutrition. There is a clear progression of skills and knowledge within these strands across each year group. In Key Stage 2, children build more complex designs, use new technologies to improve their products and make them more advanced than in Key Stage 1.

Design and Technology is taught as a skill-based subject. Lessons delivered to each year group through 5 topics. Each half term, Design and Technology and Art alternate; projects are delivered as either a block of work or over a series of lessons or consecutive weeks. The time dedicated to Design and Technology ensures that each topic can be delivered to a high standard and children can create products with a purpose. To support the teaching and learning of Design and Technology in our school, we use the Kapow Primary Scheme of Learning. Knowledge Organisers show the progress children make over time and display knowledge of technical vocabulary, key learning and competencies.

Children are immersed in the design process by researching and evaluating a range of existing products. Using this information and their ideas, children plan designs with a clear project intention and 'user' in mind. They develop design criteria and communicate their ideas through a range of materials and techniques. Children start the process of making their planned design, using a range of equipment. Resources allow children to design and make their products, utilising a variety of tools and materials. Wherever possible, teachers promote the use of recycled materials when constructing and building. All children are challenged during this stage by problems that present themselves to them. Design and Technology encourages children to think creatively and solve problems as individuals and members of a team. Children test and evaluate their products against the design criteria to ensure that the product is fit for purpose, considering the views and opinions of peers also improve their work.

 

 

Click here to view our whole school Design and Technology curriculum overview

Impact - How do we know our Design and Technology curriculum is effective?

 

Pupil Voice

We value listening to the voice of our children to assess the knowledge and progress they have made. Children confidently talk through the process of designing, making and evaluating to achieve objectives and design criteria. Pupil’s voice is an important part of assessing, allowing teachers to continually reflect upon and improve the Design and Technology curriculum.

 

High-Quality Outcomes

Design processes are documented in Design & Technology Project Booklets. Each project ends with all children creating a functional and usable product; these products demonstrate the skills they have learnt. Throughout the school, it is clear to see the progression of skills through the quality of products each year group creates.

 

 

Top